From Microsys Com.:
This utility simulates how the electrically charged particles interact and how the gluonic field is created, taking into account the granularity of space and its mechanics, as stated by the Prime Theory of physics. You can see a local flux reflecting on the electron or positron surfaces or the process that generates the strong force between quarks in composite particles. There can be used up to 50k granules in order to have a more realistic simulation of these phenomena, and the currently generated image can be saved at any moment by pressing the Shot button. The Start / Stop / Reset commands allow a simple control of the program, while its configuration and the numerical parameters are automatically saved on exit.
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Overview
LiquidFun is a 2D rigid-body and fluid simulation C++ library for gamesbased upon Box2D. It provides support forprocedural animation of physical bodies to make objects move and interact inrealistic ways.
Stable releases of LiquidFun are available for download fromgithub.com/google/liquidfun/releases.
LiquidFun source code is available for download fromgithub.com/google/liquidfun.Discuss LiquidFun with other developers and users on themailing list.Report issues on theissues tracker orpost your questions tostackoverflow.com tagged with'liquidfun'.
Testbed
You can write LiquidFun code in C++, Java, or JavaScript. Here is ourtestbed program ported to JavaScript. It runs LiquidFun in your browser.
Documentation
- Readme: Overview of the project.
- Release Notes: Changes present in each release.
- Build Instructions: Use these after downloading the library's source. This document describes how to build the library, examples and unit test binaries from source for each target operating system.
- Programmer's Guide: An introduction to game physics, descriptions of LiquidFun's components and examples.
- API Reference: A full description of all LiquidFun C++ methods to be used in conjunction with the Programmer's Guide.
- Java and SWIG: How to use LiquidFun from Java via the SWIG bindings.
- Inside LiquidFun: A presentation detailing the algorithms behind LiquidFun's particle simulation.
Trailer
Examples
The following videos show the Testbed application demonstrating LiquidFun'sfluid simulation functionality. The videos are recordings of Android build ofthe Testbed application.
Dambreak
An initially rectangle shaped wall of water particles falling under gravityand crashing around a rectangular space.
Elastic Particles
Three groups of elastic particles interacting with a circular rigid body.
Particles
Water particles falling under gravity into a container with a circular rigidbody displacing them.
Surface Tension
Three different colored groups of particles with surface tensiondemonstrating attraction and color mixing.
Wave Machine
Water sloshing around an oscillating container.
Overview
LiquidFun is a 2D rigid-body and fluid simulation C++ library for gamesbased upon Box2D. It provides support forprocedural animation of physical bodies to make objects move and interact inrealistic ways.
Stable releases of LiquidFun are available for download fromgithub.com/google/liquidfun/releases.
LiquidFun source code is available for download fromgithub.com/google/liquidfun.Discuss LiquidFun with other developers and users on themailing list.Report issues on theissues tracker orpost your questions tostackoverflow.com tagged with'liquidfun'.
Testbed
You can write LiquidFun code in C++, Java, or JavaScript. Here is ourtestbed program ported to JavaScript. It runs LiquidFun in your browser.
Documentation
- Readme: Overview of the project.
- Release Notes: Changes present in each release.
- Build Instructions: Use these after downloading the library's source. This document describes how to build the library, examples and unit test binaries from source for each target operating system.
- Programmer's Guide: An introduction to game physics, descriptions of LiquidFun's components and examples.
- API Reference: A full description of all LiquidFun C++ methods to be used in conjunction with the Programmer's Guide.
- Java and SWIG: How to use LiquidFun from Java via the SWIG bindings.
- Inside LiquidFun: A presentation detailing the algorithms behind LiquidFun's particle simulation.
Trailer
Examples
The following videos show the Testbed application demonstrating LiquidFun'sfluid simulation functionality. The videos are recordings of Android build ofthe Testbed application. Search chrome history by date.
Dambreak
An initially rectangle shaped wall of water particles falling under gravityand crashing around a rectangular space.
Elastic Particles
Three groups of elastic particles interacting with a circular rigid body.
Particles
Water particles falling under gravity into a container with a circular rigidbody displacing them. Looking for group addon.
Surface Tension
Three different colored groups of particles with surface tensiondemonstrating attraction and color mixing.
Wave Machine
Water sloshing around an oscillating container.